TWA / REVIVAL

Consumable effects (original)

Development data inventory · 9 / 36 / 8

Original data

TWA Units and Skills

Units show T10-equivalent and original stats. Commander skills and ability-tree stat changes use the original data.

Unknown values carry a reason; no estimates are shown. Each effect shows its phase and units. Decimals are shortened for display, with the exact decoded value in the tooltip.

Versions, provenance and hashes
DataOriginal
SubjectOriginal Arena preserved installation
Versionunversioned original installation
WAD SHA-2565568d1fc7009fd5c80298a4b869e8eba23fa828af972672d1e2917c797f4188e
Unit table SHA-25699d059d5e5f66d496ce4cda67d8cd729321b7b347745e50d4ee95121754aba2b
Unit mapping table SHA-256f1df285a7c6c9d7b9c46477a20737577fdabbc6ce471e401ba45726cbe40f421
Unit-tree table SHA-256d4636d6acd7fff3d24e35d24b80a319fa7521c68bdbc798bd66cefa51f96ef30
Default ability links table SHA-2563c8178ebdf86e12da24b5cdfd7b31b7d52b6d37b79297cc65652c8f4cb29a9ff
Melee weapons table SHA-2561d915a71cd17e4662688b7b31979ecfd0d6bf43e66c493d06ca61413ff5ceb20
Ranged weapons table SHA-2562d83f00e0032ea5d092c3feeff26246268d5cda5ea83b0e34b02cf756d62adbb
Unit-tree links table SHA-2567c74fded5b16922db1d00b668e0e5a57bc8620022044ee2de0b3d87ca19aceff
Commander abilities table SHA-256d3bfb8fe2b1a6ec17dd79f613abdc06cd3612a38c47b76ac653bf339e91575fb
Ability levels table SHA-256ebf3b041226fac5975bde0da7311590a121cd02c264efdc7e12502f126c8b0e8
Ability prerequisites table SHA-2562dfcadee0aee1c5a1115050dc89f43d2b34eeff175964c7db6ecb6d7c04bbc23
Phase stats table SHA-2563f2585245125c17e64918df6a5dcdbea273b19c00201df3404345465f43c0c17
Stat modifiers table SHA-256ee53ca8061a0cf4abc7eae9bde8548acd3d063a06ce9e14e54d5ee7bb57e14b1
Special effects table SHA-256a6afa8a39163e6093edc4ed6be91002c2115caaa98fab8d9a017013a8b5cc470
Special-ability mapping table SHA-25697415e82c276135ac6bec2def7ed031519b1b0b2525150ce55fe50415828b229
Ability-phase mapping table SHA-2564402864134f296ba2dd9c50d0e2cc167ba43cf1da3d43f7b06efe2b23ccb46e5
Skill-tree links table SHA-25688b895b662297838668dd1364eebb466dcdb05e9d3f0512bd3efadd65d82a2a4
T10 WAD SHA-256c959ade88fa034cd1978449e1765c3ef92077aecaa796ecb6060abb21e0e19f8

Unit tree

Original unit links, tiers and positions, grouped by faction.

Normally included units

Athens(52 units)

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Tier 10

Arverni(52 units)

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Tier 10

Carthage(39 units)

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Tier 10

Persia(30 units)

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Tier 10

Rome(53 units)

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Tier 10

China(57 units)

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Tier 10

Gladiators(34 units)

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Tier 10

Commanders and skill trees

Development-data units (unverified in play)

Development records from the original game. Inclusion does not establish availability, unlock status or verified behavior.

Athens(8 units)

Tier 5

Tier 6

Tier 8

Tier 9

Tier 10

Arverni(7 units)

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Carthage(3 units)

Tier 5

Tier 7

Rome(7 units)

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Tier 10

China(1 units)

Tier 8

Gladiators(10 units)

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8